Medic Signal Item
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Syra_MedicSignal - Medical SOS System
Syra_MedicSignal is a medical SOS system that lets downed players send emergency alerts to available medics.
It is designed to improve EMS roleplay by giving medical teams clear alerts, temporary body blips and tools to locate injured players more efficiently.
The system focuses on fast emergency response while still keeping the experience immersive, item-based and compatible with both ESX and QBCore setups.
Key Features
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๐ Dead-player SOS request: Downed players can call for medical assistance.
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๐ Temporary body blips: Medics receive location indicators to find injured players.
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๐ป Medic item requirement: Emergency alerts can require a configured medic radio item.
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๐ Find bodies feature: Medics can reveal nearby dead players with temporary blips.
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โณ Respawn timer support: Includes a controlled hold-to-respawn flow.
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๐ฅ Multiple revive locations: Configure several respawn destinations and let players select where they want to revive.
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๐ Alert sounds: Medical alerts can be paired with sound feedback.
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๐งญ Target interaction: Designed for medical interaction flows with target support.
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โ๏ธ Configurable EMS gameplay: Adjust items, timers, alerts and medic behavior from config.
Technical Information
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Framework : ESX, QB
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Code is accessible : No (Partially)
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Subscription-based : No
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Lines : 1100
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Requirements : server build 5848+, inventory, ox_lib, target
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Support : Yes
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Locales : EN, FR
Installation guide
Download the resource
After purchase, sign in to portal.cfx.re (Granted Assets) with the Cfx account linked to your Tebex order and download
Syra_MedicSignal.Add it to your resources
Extract the archive and place
Syra_MedicSignalin your serverresourcesfolder.Create the alert item
Only players holding
Config.AlertItem(defaultradio_medic) receive SOS alerts. Make sure this item exists in your inventory, or change the name inshared/config.lua.Start order in server.cfg
ensure ox_lib ensure es_extended # or qb-core ensure ox_inventory ensure ox_target ensure Syra_MedicSignalConfigure respawn destinations
Add destinations to
Config.RespawnDestinations. Each needs a uniqueid, alabel, an optionaldescriptionandvector4coordinates. One destination keeps the direct hold E flow; several open the selection interface.Config.RespawnCoordsis a legacy fallback.